XLarn 10th anniversary and mobile release

Posted on May 25, 2025

For the 10th anniversary we have prepared a small post on the history of XLarns development to share alongside some cool news and small patch notes for the Steam Release of Version 23.

News & Patch Notes

Since the last release we have been hard at work to finally bring one of our earliest ideas for XLarn to fruition the MOBILE VERSION for iOS and Android.

Zoomed_in
XLarn Mobile Version

From now on further updates will be released on all platforms at the same time.

We don’t have a lot of new content for the Steam version this time except a few new achivements but we are working on modernizing the game further and rebalancing parts of it. Furthermore, we have been working on a wiki page for some time, which will also be published in the near future.

Steam Patch Notes

  • Added 17 New Achievements
    • Difficulty 1 Winner
    • Difficulty 5 Winner
    • Difficulty 10 Winner
    • Difficulty 25 Winner
    • Difficulty 50 Winner
    • Difficulty 75 Winner
    • Difficulty 90 Winner
    • Difficulty 100 Winner
    • Heavy Drinker
    • Wealthy Man
    • Hoarder
    • Millionair
    • Billionair
    • Damn Bats!!!
    • Strongest Rope
    • Second chance
    • Hand full of rings
  • Minor Bug Fixes

If you encounter any problems after updating please let us know via e-mail: [email protected] or on the Steam community discussion board so we can help you and fix the problems as soon as possible. For any ideas or feedback you can also contact us.

We hope you enjoy the new version of the game!

History of XLarn

Development on the mobile version started even before the Steam release in 2015 in a time where XLarn was slowly turning from our fathers hobby project into an idea to release it on the AppStore. Back then even with no prior practical experience in mobile game development there was a working prototype after a few months of development.

When the idea and the realistic chance for a Steam release came around a few years later in the form of Steam Greenlight we shelved the mobile prototype and AppStore version to go for a full multiplatform PC release with full priority instead.

Now more than 10 years later (how time flies…) on the 10th anniversary of our Steam release are happy to finally announce one of the first ideas ever for the game a fully working mobile version released for Android and iOS phones and tablets.


To show you the development of the game over the past years, we prepared some screenshots from previous versions, some of which go back almost two decades.

Screenshot 2007 Village
XLarn Village on Windows circa 2007

Here you can see an older version of XLarn. The version my brother and I started to play as children. The village all black, way less detail and in lesser quality. And using the standard Windows GUI.

Screenshot Larn 2007 Cavern
XLarn Cavern on Windows circa 2007
The old caverns… For us a good amount of nostalgia. Older pictures of the monsters different game mechanics and controls.


Screenshot Ipad Village
iPad circa 2012/2013

The first tries of getting the game running on mobile devices. This version was never published. It looks less detailed and most of the pictures are updated by now.

Screenshot Ipad
iPad cave


Screenshot iPhone Village
iPhone village circa 2012/2013

Screenshot iPhone
iPhone cave

Screenshot iPhone zoomed out
iPhone cave zoomed out


New Village
New mobile version running on Android. The new village. Nicer and more detailed looking pictures

Spell window
The spell window. With a picture for every spell.

Quickspell window
The quickspell window. You can safe your favorite spells, to cast them faster.

Firing a missile
Choose the direction of the missile.

Zoomed_in
Zoomed-in in the same cavern

We hope you enjoyed this little post about our development history. If you have any questions you can always reach us at [email protected] or on the steam discussion board.