Buffs
These buffs are shown on the right side of the screen. They can be activated by scrolls, potions and even by some spells.
On the highest experience levels most of these will slowly become permanently activated.
Stealth
While stealth is active monsters are not able to see you
The monsters that saw you before will still see you
Hitting a monster will cause it to be able to see you
Undead protection
Monsters with the effect Undead are unable the use special attacks and their damage is divided by 2.3
Spirit protection
Damage from monsters with the effect Spirit is divided by 2.7
Time Stop
Time is stopped temporarily for a pause to think
WARNING: don’t combine with permanence
Hold monsters
While hold monsters is active monsters are unable to move
Hitting a monsters will cause it to be able to move again
Fire resistance
While fire resistenace is active the effects of Light fire and Fire Breath wont work on you
Scare monsters
While scare monsters is active some monsters will act scared
Haste yourself
Haste yourself doubles your speed
For every two steps you take, monsters will only take one step
Cancel
While Cancel is active Sphere of Annihilation will explode
All special attacks are blocked, the Demon Prince and stronger monsters will still hit their special attack with a 20% chance
Invisible
While invisility is active monsters without See invisible will miss 66% of their hits
Wall walk
While wall walk is active you are able to walk trough walls