Monster Attributes
Plague
These monsters will multiply with a change of 6% per hit
They only multiply in dungeon levels 1-7
Flying
These monsters cannot fall in holes, trapdoors and volcanoes
Slow
These monsters will hit and run with half the regular speed (one step for every two steps the player takes)
Magic
These monsters drop a magic scroll or a magic potion on death
Sting
This Special Attack will decrease the targets strength by -1 on hit but only to a minimum of 3
Gems
These monsters will drop a gem on death with a chance of 25%
StealGold
These monsters will steal some of the gold the player is carrying on hit and will disappear afterwards
If the target is carrying more than 33000 gold pieces half of the gold is stolen
Below 33000 gold pieces a random amount up to half of the gold is stolen
This can be completely prevented by carrying a device of no theft
StealObject
These monsters steal a random object from the players inventory on hit and will disappear afterwards
Only non-equipped items can be stolen
This can be completely prevented by carrying a device of no theft
Chance
These monsters will drop a gem on death with a chance of 25%
There is a 20% chance to multiply this effect for additional gems
Ring
These monsters will drop a ring on death
Dull
These monsters will lower the weapon count by dulling the weapon the player is currently wielding on hit
EatArmor
These monsters will lower the armor count of the armor the player has currently equipped on hit
Only armors that can rust are affected
Undead
These monsters are unable to use special attacks and the damage output is divided by 2.3 if the player is holding the cube of undead protection or has an active undead protection buff
LightBite
This Special Attack will do an additional 6-15 damage per normal hit
LightFire
This Special Attack will do an additional 9-23 damage per normal hit
Will not work if the player has an active fire resistance buff
BarbedTail
This Special Attack will do an additional 1-25 damage per normal hit
Regen
These monsters will regenerate 1 Hitpoint per step
Orb
Damage dealt to these monsters is multiplied by 1.9 when carrying the Orb of dragon slaying
Book
These monsters may drop a magic book an death
ColdBreath
This Special Attack will do an additional 19-33 damage per normal hit
Chain
These monsters have a chance of 20% to drop a elven chain an death
Morphing
These monsters may morph into their alternate form if their hitpoints are between 1-25
Staff
These monsters have a 75% chance to fail their Special Attack when their target is carrying the staff of power
DrainLevel
These monsters will steal one experience level from their target on every hit
Stronger monsters will also reduce the targets maximum spells by 1
Especially strong monsters will also reduce the targets maximum spells by 1 and all stats by 1
HardBite
This Special Attack will do an additional 11-25 damage per normal hit
Awake
These monsters dont have to be woken up by the player they are active as soon as they spawn
Cross
These monsters have a 100% chance to fail their Special Attacks when their target is carrying the holy cross
Also damage dealt to them from someone carrying the holy cross is multiplied by 3
Vampire
These monsters morph into bats and have their hitpoints reduced to 25 when walking over a mirror
They also get anesthetized from garlic smell
Spirit
These monsters are unable the use special attacks and the damage output is divided by 2.7 if the player is holding the scarab of negate spirit or has an active spirit protection buff
Disenchant
These monsters will disenchant one random item from the players inventory with each attack causing the item to lose 1 enchantment level
Confusion
These monsters will confuse the player on hit for a duration of 11-20 steps for every hit
Gusher
This Special Attack will do an additional 26-40 damage per normal hit
FireBreath
This Special Attack will do an additional 26-45 damage per normal hit
Will not work on targets with an active fire resistance buff
NoCharm
These monsters are no affected by charm
Drop
These monsters can drop a variety of items
Psionics
This Special Attack will do an additional 32-45 damage per normal hit
Slayer
These monsters attack damage will be reduced when the player in wielding the slayer
The damage will be reduce by up to 25%
Lance
These monsters will get bonus damage when attacked with a Lance of Death
See Invisible
These monsters are able to see even invisible creatures and will not miss them on hit
NoTele
These monsters will not be transported by elevators or teleport traps
CastSpell
These monsters can cast on random special effect